Thursday May 28

February Release - Changes Coming The Neocom Menu

EO In Game & Role Played

If you'd like to discuss this devblog, feel free to do so in the comments thread over on the EVE Online forums!

With the February release, we’ll be making some changes to the folder structure of the Neocom menu with the aim of making it more accessible and easier to navigate for new pilots.

Here's a short blog and a selection of images that details these changes!

After looking at usage metrics, it became apparent that there was a need to establish a clearer set of folders relevant to activities in EVE, as well as reducing the number of unanchored icons (icons that are outside any folder).

To do this, we took a few factors into consideration, including the most commonly used windows in the client and the most popular activities in New Eden.

In addition to the changes we're making to folder structure, we’ll also be consolidating the different hangar options, as these having been confusing new pilots. The “holds and bays”, “open item hangar” and “open ship hangar” menu options will be retired with the February release.

Fear not, however, as these options are still available through the inventory window once you open it.

With the February release, we’ll also be reducing the number of default icons that appear on the Neocom Quick Access Bar. This is primarily driven by the need to reduce cognitive overload for new pilots. Our on-boarding team will continue to make changes as appropriate to cater for the needs of new players. Don’t be alarmed however, this should not change your current state. It will only affect newly created characters!

While these changes will affect the folder system within the Neocom, they will have minimal effect on the Quick Access Bar itself. When the February release is deployed, there should be no changes to any quick access icons that you have set up in your client, other than the removal of hangar icons that have had their menu option retired.

Below is a quick look at the new layout for the Neocom menu, and it’s also available for testing now on Singularity if you’d like to try it out. As we go forward, we’ll be looking into more holistic solutions as to how pilots can pin windows to their Neocom Quick Access Bar.

As always, if you have any feedback on these changes, feel free to post in the comments thread for this devblog.

We hope you'll find the new Neocom menu more tidy and useful!






06 - SHIP



Written by :
Comments (0)add comment

Write comment

security image
Write the displayed characters


User Control Panel

EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. CCP hf. has granted permission to Eve-Radio to use EVE Online and associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, Eve-Radio. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.