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Patch Notes For March 2019 Release

EO In Game & Role Played

Patch Note For March 2019 Release

Released On Tuesday, March 12th 2019

Features & Changes

Audio:

  • When encountering the different pirate factions around New Eden, capsuleers will be able to hear distinctly different communications chatter based on which pirate faction they come in contact with.

Missions & NPCs:

  • Level 4 and 5 Agent missions are now only accessible for Omega Accounts

PvE:

  • Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.

Skills:

  • Added the ability to purchase all core skills directly from the character sheet for a 30% markup on seeded prices.

- User Interface:

  • The tooltip of a repairing module in the ship hud will now have a count-down, showing how long until the module is fully repaired.

Defect Fixes:

Gameplay:

  • To prevent exploits surrounding wars, it is no longer possible for a defending corporation to join an alliance that has an offensive war against their aggressor.
  • During any war cool-down period either side of the old war can choose to declare a new war instantly if both sides are war eligible. Any new war started during the cool-down of an old war involving the same parties will immediately end the old war early and start the new war with fighting enabled (no 24 hour spool-up). This new war is still subject to the same billing and eligibility requirements of any normal war.
  • Fixed several problems with the expiry of wormholes, especially for null-sec wormholes. This should fix the problem of wormholes collapsing when trying to jump through.
  • Corrected the meta group attribute of several T2 and T3 items so that they will display correctly in the compare tool
  • Fixed a problem with reloading partially loaded modules, where only one stack of charges was being used.
  • Fitting: Fixed a problem with the "Fit Ship" option, where it did not warn properly if not sufficient ammunition could be found. It will now also restock the correct amount of mission ammunition.
  • Fixed an issue causing Webifying Drones to all have the same signature radius

Graphics & Audio:

  • Fixed Deimos mirrored faction logo.
  • Fixed an issue whereby certain VFX sounds where being muted as soon as they started playing in systems with many deployed structures.
  • Changed the location of a blinking light on the Cynabal which was placed on the same spot as a turret hardpoint.
  • Fixed the logo displayed on the Nyx with the Police SKIN applied to it.
  • Enabled a warping animation on the Astero.
  • Fixed blurriness of booster trails when flying especially fast ships while having speed boosting implants.
  • Fixed bug that caused explosion sounds to play when warping away from a decayed angel mass grave and minimizing the client.
  • Fixed inverted logo on Tatara structure.
  • Fixed clipping on the Women's Republic Fleet Ordnance Jacket.
  • Fixed clipping of the Men's 'Lockstep' Boots through the Men's 'Commando' Pants.

Technical:

  • Fixed an issue in the physics engine with collision handling that could lead to ship position/velocity becoming desynchronised between server and clients.

Structures & Deployables:

  • Improved a misleading error message when trying to take control of a FLEX structure, which is already controlled by someone else.
  • Fixed a problem with right-click options for Upwell Structures.
  • Fixed a problem with contract creation, where an "Slow Down" message was displayed, if you had items in very many Upwell Structures.
  • Bounties from NPCs, which are killed by Upwell structures, are now being paid out to the controller of the structure.
  • Fixed a problem where cloaking ships were sometimes not fully removed from observing clients, if they were observing space from viewing outside from an Upwell structure. This could also lead to desync.
  • Fixed a problem where the docking availability icon on an Upwell structure would switch to denied, after trying to dock with a too large ship (as the ship size should not be part of this).

Text & Descriptions:

  • Several minor text issues have been corrected.
  • The error message received when the network connection between client and server ("socket closed") has been updated to provide more useful information.
  • The evemail notification sent to corporation members on the deletion of a character that is a member of their corporation has been changed.
  • User Interface:
  • Fixed a problem in the market, which excluded items from being shown when using "Show only available" with a "Region" range filter, if they were only being sold in Upwell structures.
  • Disabled the non-functional option to "Read News" on billboards.
  • Fitting simulation: It is now possible to filter the hardware browser by subsystems for T3 cruisers - in combination with the filter for rigs.
  • Fixed a problem that overview settings were not saved properly while being docked.
  • The tooltip for a module shows now the correct damage state, while it is being repaired.
  • Fixed minor issues with the alignment and text style of the object name in the radial menu.
  • Fixed a problem with the show info window, where it was not possible to open the preview window of a ship, if a character with positive or negative standing was viewed before in the show info window.
  • The color of links is now affected by the color blind mode.
  • Fixed a problem which prevented the guests list in a station or Upwell structure to be updated properly, while a filter was active.
  • Fixed a problem, where the corporation show info window was not updated properly after leaving an alliance.

Written by :
CCP RP
 
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